
Ballistic Puncture
The critical table for ordinary single bullets — ball ammunition without a specialty nose. Converted from Weapon Law: Firearms 6.4 (book p. 122) into the RMU core Puncture table's location-band layout (RMU p. 233), with the old stun mechanics adapted to RMU conditions. Roll d100 (not open-ended) and cross-index with the critical's severity.
| Roll | A | B | C | D | E |
|---|---|---|---|---|---|
| Head1 | ABullet parts foe’s hair. He felt that.+0H | BFoe’s ear stings as the bullet whips past.+1H | CBullet glances off foe’s skull, taking a clump of hair with it.+4H, staggered | DFoe’s ear has a new piercing. All hearing maneuvers suffer a special penalty of -20.+2H | EBullet furrows the scalp. Blood runs freely into foe’s eyes.+2H, 1 bleed, 5 rnds (-10) |
| Chest2 - 3 | AChest hit causes minor muscle damage.+2H | BYou missed his heart by only a hand’s width. Just a little to the left…+5H, 1 bleed, -5 inj | CBullet tears across foe’s chest, leaving a shallow furrow.+3H, 1 bleed | DShot in the side breaks two ribs.+5H, 2 stun [-50], -10 inj | EShot clips the edge of the ribcage.+6H, 1 stun [-50], -5 inj |
| Abdomen4 - 5 | AShot grazes foe’s abdomen, leaving an interesting scar.+2H | BBullet enters foe’s abdomen doing minor muscle damage.+3H, 1 stun [-50], -5 inj | CFoe is reminded to diet as bullet nicks his hips.+3H, staggered | DBullet strikes foe’s hip causing a minor fracture. Cancel those dancing lessons.+5H, 1 stun [-50], -5 inj | EAbdomen hit causes minor muscle and organ damage.+5H, 2 stun [-50], 3 bleed, -10 inj |
| Leg6 - 10 | ANick foe’s thigh. Running will hurt.+2H | BBullet grazes foe’s calf. Walking proves painful.+2H | CBullet nicks calf. Minor muscle damage causes foe to drop to one knee and grimace very loudly.+2H, staggered, -5 inj | DIncredible shot rips a toe from foe’s foot.+4H, staggered, -5 inj | EThigh wound tears muscle.+4H, 2 stun [-50] |
| Arm11 - 15 | AGraze foe’s hand. If foe is carrying an item, he must make a Routine maneuver to hold onto it.+0H | BGraze foe’s hand. If foe is carrying an item, he must make a Light maneuver to hold onto it.+1H, staggered | CForearm graze causes foe to flinch. You gain initiative next round.+1H | DShot hits foe’s hand. If foe is carrying an item, he must make a Medium maneuver to hold onto it.+1H, 2 staggered, 2 rnds (-10) | EForearm wound causes foe to grimace and bleed. You gain initiative next round.+3H, staggered, 1 bleed |
| Head16 - 20 | ABullet glances off foe’s skull. His ears will ring until tomorrow.+5H, 1 stun [-50] | BBullet nicks foe’s cheekbone. Blood streams.+4H, 1 stun [-50], 1 bleed | CBullet to side of foe’s head. Lots of bleeding and permanent loss of hearing in that ear.+7H, 2 stun [-50], 4 bleed, -10 inj | DBullet breaks foe’s jaw. Foe cannot talk until he is healed. -10 to temporary Appearance and -5 to potential Appearance.+6H, 2 stun [-50], 1 stun [-75], 2 bleed, -10 inj | EBullet tears across foe’s brow. Blood sheets into his eyes.+10H, 1 stun [-75], 2 bleed, 5 rnds (-25) |
| Chest21 - 25 | ABullet pierces foe’s “love handles.” Perhaps next time he will stick to his diet.+4H, 2 staggered, -5 inj | BChest hit breaks ribs. Major muscle and tendon damage.+10H, 2 stun [-50], 1 bleed, -10 inj | CBullet glances off ribs, breaking a couple in the process. Major muscle and tendon damage as it passes through.+10H, 3 stun [-50], -15 inj | DBullet breaks a rib and proceeds to lodge in foe’s liver. Foe needs a doctor, badly.+7H, 2 stun [-50], 6 bleed, -10 inj | EFoe really didn’t need his spleen anyway.+10H, 3 stun [-75], 8 bleed, -20 inj |
| Abdomen26 - 35 | ABullet lodges in foe’s hip making walking difficult (-30 to Moving Maneuvers until the bullet is removed).+10H, 2 stun [-50], 1 stun [-75], -15 inj | BBullet passes into foe’s abdominal cavity causing minor wounds to foe’s intestines.+5H, 1 stun [-50], 3 bleed, -10 inj | CUpper abdominal hit perforates internal organs.+8H, 2 stun [-50], 4 bleed, -10 inj | DHip strike fractures pelvis and nicks artery. He tries not to shimmy when he walks.+15H, 3 stun [-75], 3 bleed, -20 inj | EFoe’s hip joint shattered by your incredible shot.+20H, 5 stun [-75], -50 inj |
| Leg36 - 45 | AFoe feels a stiff breeze as bullet leaves a feathery touch on his knee.+1H, staggered | BKnee shot fractures bone and gives foe a limp.+5H, 1 stun [-50], -10 inj | CBullet lodges in foe’s thigh. Running is very painful (-25 to Moving Maneuvers until the bullet is removed).+10H, 3 stun [-50], -15 inj | DBullet lodged in knee. Ouch.+10H, 2 stun [-50], -15 inj | EBullet tears muscle and tendons in the thigh. Femoral artery damaged as the bullet went through.+15H, 3 stun [-75], -25 inj |
| Arm46 - 55 | AGraze foe’s biceps. Keep that arm very still.+1H | BRip through foe’s triceps causing minor muscle damage.+3H, staggered, -5 inj | CShot tears through the upper arm causing major muscle damage.+5H, 2 stun [-50], 2 bleed, -10 inj | DThat’s gotta hurt! Elbow hit breaks bone and tears tendons. Arm useless.+3H, 4 stun [-50], 2 bleed, -20 inj | EBiceps hit breaks bone, tears muscles and tendons. He cannot even lift his arm.+12H, 6 stun [-50], 3 bleed, -25 inj |
| Arm56 - 65 | ABullet grazes foe’s shoulder. Foe staggers from the shock.+2H | BShoulder hit. Minor muscle damage.+2H, 1 stun [-50], -5 inj | CBullet cracks foe’s clavicle with a smart shot to the neck.+8H, staggered, -10 inj | DBullet goes through foe’s shoulder, tearing muscle and tendons. Foe is spun around and may fall down.+7H, 3 stun [-50], 1 bleed, -10 inj, prone | EGreat shot lodges in the foe’s shoulder. A surgeon will have to chip away a little bone to get this one out.+12H, 2 stun [-50], 3 bleed, -15 inj |
| Abdomen66 | ABullet goes through both cheeks. Foe will have trouble sitting down for a while due to muscle damage.+10H, -10 inj | BFoe’s sexual prowess is now in doubt. You are stunned for 1 round in sympathy.+12H, 2 stun [-50] | CLower abdominal shot causes much bleeding (internal and external).+5H, 3 stun [-75], 4 bleed, -15 inj | DKidney shot. Opponent bleeding profusely. If foe attempts to talk, blood will leak out from the corners of his mouth.+10H, 4 stun [-75], 7 bleed, -20 inj | EBullet passes through foe’s gut, lodging in his spine. Foe is paralyzed until it is removed, and then still suffers -30 to all moving maneuvers.Foe is out of the fight. +15H, 2 bleed |
| Leg67 - 75 | ABullet passes cleanly through foe’s calf. Muscle and tendon damage.+5H, 1 stun [-50], 2 bleed, -10 inj | BLet me see you dance! Shot hits foe’s foot and breaks several small bones.+10H, 2 stun [-50], -15 inj | CBullet strikes calf. Tibia fractured.+12H, 2 stun [-50], 3 staggered, -15 inj | DAnkle strike breaks bone and tears tendon. Foe falls and cannot get up.+12H, 3 stun [-50], 1 stun [-75], -20 inj, prone | ECalf hit breaks bone and tears muscle. Foe staggers then falls.+15H, 3 stun [-75], 3 bleed, -30 inj, prone |
| Chest76 - 80 | ABullet punches through the meat over foe’s ribs.+5H, 1 bleed, -5 inj | BBullet glances between two ribs and out the side.+8H, 2 stun [-50], -10 inj | CChest strike snaps ribs and collapses a lung.+10H, 3 stun [-50], 1 stun [-75], 4 bleed, -15 inj | DChest hit breaks sternum and lodges near heart.+12H, 3 stun [-75], 7 bleed, -30 inj | EBullet rides the rib cage around and shreds everything soft along the way.+15H, 3 stun [-75], 8 bleed, -25 inj |
| Head81 - 85 | ABullet goes through foe’s cheek. Foe has trouble talking (-10 to temporary Appearance).+4H, 2 stun [-50], -5 inj | BBullet to foe’s throat grazes the windpipe. Every breath whistles.+6H, 2 stun [-50], 1 stun [-75], 2 bleed, -10 inj | CBullet lodged in brain. Foe is in a coma for 3 weeks.Foe is out of the fight. +10H, 8 bleed | DBullet seems to have a mind of its own, ricocheting off a rock and entering foe’s head just below his ear. Foe is in a coma for three days.Foe is out of the fight. +12H | EBullet goes through major artery in foe’s neck.+3H, staggered, 10 bleed, -10 inj |
| Arm86 - 90 | AForearm wound tears tendons. If foe is carrying an item, he must make a Hard maneuver to hold onto it.+4H, 1 stun [-50], 2 bleed, -10 inj | BShot goes through foe’s hand, breaks bones and tears tendons. If foe is carrying an item, he must make a Hard maneuver or drop it.+3H, 2 staggered, 2 bleed, -10 inj | CForearm shot tears muscles and tendons. Foe drops any items he was carrying with this arm.+5H, 2 stun [-50], 3 bleed, -15 inj | DElbow hit breaks foe’s funny bone and tears tendons. Arm useless.+3H, 4 stun [-50], 2 staggered, -20 inj | EBullet breaks clavicle and destroys shoulder joint. Arm useless.+12H, 4 stun [-75], 7 bleed, -50 inj |
| Leg91 - 95 | ABullet breaks femur and severs femoral artery. Foe falls. Hope he has a belt handy.+12H, 5 stun [-75], 3 bleed, -25 inj, prone | BAnkle strike breaks bone and tears tendon. If using a hunting class of II or greater, the foot is severed. Foe falls.+15H, 4 stun [-75], 4 bleed, -25 inj, prone | CBullet shatters foe’s knee. Severe tendon damage.+20H, 6 stun [-50], 4 stun [-75], -30 inj | DFemoral artery gone. Without a tourniquet, foe bleeds out in a dozen rounds.Foe is dying. +12H, 8 bleed, prone | ESimple-seeming leg wound rips through nerves and blood vessels. Foe dies of shock six rounds after this wound occurs.Foe is dying. +5H, 5 bleed, -40 inj |
| Abdomen96 - 97 | ABullet glances off a rib and passes down through foe’s abdomen causing major bleeding and tissue damage.+10H, 4 stun [-50], 2 stun [-75], 6 bleed, -15 inj | BBullet tumbles through the gut. Surgery tonight, or never.+15H, 3 stun [-75], 5 bleed, -25 inj | CIntestines perforated in three places. Foe collapses and dies in 12 rounds.Foe is dying. +10H, 4 bleed, -30 inj | DLiver shot. Foe folds, dead within the hour.Foe is dying. +12H, 6 bleed | EAbdominal aorta severed. Nine rounds of fading protest.Foe is dying. +15H, 10 bleed |
| Chest98 - 99 | ABullet passes clean through a lung. Foe wheezes red mist.+14H, 2 stun [-75], 4 bleed, -30 inj | BBullet bounces around in foe’s chest cavity. Major wounds to heart, liver, spleen, stomach, and both lungs. Foe is in shock for a minute, then dies.Foe is dying. +25H, 6 stun [-75], 10 bleed | CLung fills with blood. Foe drowns on dry land in 12 rounds.Foe is dying. +7H, 6 bleed, -35 inj | DHeart strike. Foe is dead. Very sad. You gain +20 on your next attack.Foe is dead. | EBullet passes through throat and spine. Foe is paralyzed.Foe is out of the fight. +8H, 20 bleed |
| Head100 | ABullet through the eye and into the brain. Foe is very dead. You gain +20 on your next attack.Foe is dead. | BFoe drops immediately from strike to brain through his ear. Very nice. You gain +20 on your next attack.Foe is dead. | CShot through foe’s brain kills foe. You have half a round left to act.Foe is dead. | DFoe gets a strange look on his face as bullet ricochets off his jaw and into his brain. Foe is in a coma for the next two years.Foe is out of the fight. | EAnd you thought this sort of shot was a myth! Foe takes it right between the eyes. Foe dies instantly, then falls over next round. You gain +25 on your next attack.Foe is dead. |
| +XH: additional hits · X bleed: X hits per round until healed · X stun [-50/-75]: Stunned X rounds at the given penalty · staggered: loses 1 AP · -X inj: injury penalty until healed · X rnds (-Y): penalty of Y for X rounds · prone: knocked down · dead/dying results are marked as such. Attacker bonuses are given in the text. | |||||