Ballistic Impact

The critical table for bullets stopped by body armor — blunt trauma instead of holes: bruises, fractures, knockdowns, and very few funerals. This is what wearing the vest buys. Converted from Weapon Law: Firearms 6.3 (book p. 121) into the RMU core Puncture table's location-band layout (RMU p. 233), with the old stun mechanics adapted to RMU conditions. Roll d100 (not open-ended) and cross-index with the critical's severity. When the ballistic body armor rules on Combat swap a critical here, keep the same roll — do not roll again.

RollABCDE
Head1AFoe’s ear is now a little flatter. Foe hears at -10.+2HBThe slug flattens against foe’s brow ridge — a mean bruise.+2H, 1 stun [-50]CBullet breaks foe’s cheek. Foe has trouble talking and suffers -5 to his Appearance.+4H, 2 stun [-50], -5 injDBullet glances off foe’s skull.+3H, 3 stun [-50]EBullet to the side of foe’s head. Temporary (2 days) loss of hearing in that ear.+6H, 2 stun [-50], -10 inj
Chest2 - 3AShot to the side leaves foe slightly off-balance.+3H, 2 staggeredBChest hit causes minor muscle bruising.+3H, staggeredCCenter abdomen hit causes minor muscle bruising high on the ribs.+3H, staggeredDBullet impacts high on foe’s chest. Foe loses initiative for three rounds.+4H, 1 stun [-50], -5 injESide hit breaks two ribs.+4H, 2 stun [-50], -10 inj
Abdomen4 - 5ARight in the gut; except for that armor.+1HBBullet impacts foe’s abdomen causing minor muscle bruising.+2H, staggered, -5 injCShot punches foe in the waist.+2H, staggeredDBullet strikes foe’s hip causing a minor fracture.+4H, 1 stun [-50], -5 injEAbdomen hit causes minor muscle and organ damage.+4H, 2 stun [-50], 1 bleed, -10 inj
Leg6 - 10AHo. Hum.+0HBLower leg hit results in just a minor scratch.+1HCAlmost a great hit on the knee.+1H, staggeredDHard hit to the calf. Foe must make a Medium maneuver or fall down.+1H, staggeredEHard hit to the thigh. Foe must make a Medium maneuver or fall down.+4H, -5 inj
Arm11 - 15ABlast to foe’s hand. If he was holding an item, he might drop it.+0HBAh, well. Maybe next time.+0HCYou shot foe’s hand. He must make a Light maneuver to hold onto his item.+0H, staggeredDForearm wound causes foe to flinch and bruise. You gain initiative next round.+2H, staggeredEShot hits whatever foe was holding. The item flies out of his grasp.+1H, 2 staggered
Head16 - 20AThe impact boxes foe’s ear — ringing until tomorrow.+5H, 1 stun [-50]BBullet breaks foe’s jaw. Foe cannot talk until healed and suffers -15 to his Appearance.+6H, 2 stun [-50], 1 stun [-75], 2 bleed, -10 injCThe slug clips foe’s throat — windpipe bruised, not crushed. He fights for every breath.+6H, 3 stun [-75], -10 injDBullet hits foe smack dab in the forehead. Foe is unconscious for three hours.Foe is out of the fight. +12HEWild shot bounces off foe’s armor, hits a rock, then comes right back to foe’s head. Foe is unconscious for 3d10 hours. You gain +25 on your next attack.Foe is out of the fight. +10H
Chest21 - 25AThe vest catches it whole — a fist-sized bruise blooming beneath.+5H, staggeredBBullet glances off two ribs, breaking them in the process.+8H, 3 stun [-50], -10 injCChest hit breaks a rib. Major muscle and tendon damage.+8H, 2 stun [-50], 1 bleed, -10 injDBullet breaks three ribs.+10H, 4 stun [-50], -10 injEBullet breaks a rib, which punctures a lung.+8H, 3 stun [-75], 3 bleed, -15 inj
Abdomen26 - 35AUpper abdominal hit bruises some internal organs.+6H, 2 stun [-50], -10 injBHip strike causes much bruising and a small fracture.+8H, 2 stun [-50], staggered, -10 injCLower abdominal shot leaves a large bruise and causes some bleeding.+5H, 3 stun [-75], 2 bleed, -10 injDHip strike fractures pelvis. He tries not to shimmy.+12H, 3 stun [-75], -20 injEThe slug hammers the liver through the weave. Foe vomits bile and folds.+8H, 3 stun [-75], 2 bleed, -15 inj
Leg36 - 45AFoe is lucky he has quick feet.+1HBFoe has a crushed toe.+4H, staggered, -5 injCHard hit to the calf. Foe must make a Hard maneuver or fall down.+4H, staggered, -5 injDHard hit to the thigh. Foe must make a Hard maneuver or fall down.+6H, staggered, -5 injEBullet fractures foe’s knee and bruises the tendons.+7H, 2 stun [-50], -10 inj
Arm46 - 55ANot even a bruise.+0HBNick foe’s biceps causing minor bruising damage.+2H, staggered, -5 injCForearm wound bruises and tears tendons. If foe is carrying an item, he must make a Medium maneuver to hold onto it.+2H, staggered, -5 injDBiceps hit causes major bruising damage.+4H, 2 stun [-50], -10 injEForearm shot fractures the wrist. Foe drops any items he was carrying with this arm.+4H, 2 stun [-50], -10 inj
Arm56 - 65AA bruise on the shoulder.+1HBShoulder hit. Minor bruising damage.+1H, staggered, -5 injCBullet bruises foe’s clavicle.+4H, 2 staggered, -5 injDBullet solidly impacts the shoulder — foe spins and falls down.+5H, 2 stun [-50], staggered, -10 inj, proneEBullet breaks foe’s clavicle.+10H, 3 stun [-50], -15 inj
Abdomen66ABullet to his seat causes foe to jump. He loses initiative next round.+8H, 2 stun [-50]BThe shot rides the vest’s edge into the love handles — deep bruise, wounded pride.+7H, staggered, -5 injCSolar plexus. The armor spreads the blow; the diaphragm folds anyway. Foe doubles over, wheezing.+6H, 2 stun [-50], -5 injDFoe’s hip joint shattered.+20H, 5 stun [-75], -50 injEFunny, you never thought your opponent could hit a note that high. You are stunned for 1 round in sympathy.+30H, 12 stun [-75], 2 bleed, -75 inj
Leg67 - 75AFoot hit breaks several small bones.+8H, 2 staggered, -10 injBHard hit to the thigh. Foe must make a Very Hard maneuver or fall down. That’ll leave a mark.+8H, 2 stun [-50], -10 injCBullet strikes the calf. Tibia fractured — foe must make a Very Hard maneuver or fall down.+10H, 2 stun [-50], staggered, -15 injDBullet breaks the kneecap and causes minor tendon damage.+12H, 4 stun [-75], -20 injEAnkle strike fractures bone. Foe falls.+10H, 3 stun [-50], 1 stun [-75], -15 inj, prone
Chest76 - 80ABullet hits foe in the back causing major bruising. Foe is at -20 until a chiropractor looks at it.+15H, 2 stun [-50], -10 injBChest strike breaks a rib and collapses a lung.+8H, 3 stun [-75], 3 bleed, -15 injCFoe has two ribs and his spleen crushed by the impact.+12H, 3 stun [-75], 5 bleed, -20 injDChest hit breaks several ribs, which cause internal bleeding.+20H, 4 stun [-75], 4 bleed, -30 injEThe ribs stave in around the plate — every breath grates bone on bone.+14H, 3 stun [-75], 2 bleed, -25 inj
Head81 - 85ABullet crushes foe’s carotid artery. Foe will die in six minutes without surgery.Foe is dying. +3H, 3 stun [-75], -15 injBBullet breaks foe’s neck. Foe is paralyzed.Foe is out of the fight. +8HCAnd you thought this sort of shot was a myth… Foe takes it right between the eyes. His skull is cracked; he’s down for the count. You gain +25 on your next attack.Foe is out of the fight. +20HDBullet crushes foe’s eye. Permanent vision loss in that eye. You gain +20 on your next attack.+5H, 2 stun [-75], -10 injEBullet caves in the front of foe’s skull. Death is instantaneous. You gain +20 on your next attack.Foe is dead.
Arm86 - 90AThe item in foe’s hand is hit. Make a breakage check for it — it flies 10’ behind foe.+2H, 2 staggered, -5 injBForearm shot crushes bone and tears tendons. Foe drops any items he was carrying and loses initiative for two rounds.+5H, 3 stun [-50], 2 bleed, -15 injCElbow hit breaks bone and tears tendons. Arm useless.+3H, 4 stun [-50], 2 staggered, -20 injDThe impact pops foe’s arm from his shoulder.+5H, 4 stun [-75], -20 injEBiceps hit breaks the bone. Arm useless.+8H, 6 stun [-50], 1 bleed, -25 inj
Leg91 - 95ACalf strike breaks bone. Foe falls.+8H, 3 stun [-75], -30 inj, proneBBullet impacts squarely and breaks the femur. Foe falls.+10H, 4 stun [-75], -40 inj, proneCAnkle strike breaks bone and tears tendon. If the caliber is large enough (hunting class II or greater), the ankle is crushed (+20H). Foe falls.+12H, 4 stun [-75], 2 bleed, -25 inj, proneDBullet shatters foe’s knee. Severe tendon damage.+18H, 6 stun [-50], 4 stun [-75], -30 injEThe femur snaps mid-shaft and the leg folds the wrong way. Foe is down and staying down.+20H, 5 stun [-75], -50 inj, prone
Abdomen96 - 97AKidney shot. Opponent is bleeding pretty badly — internally.+8H, 4 stun [-75], 5 bleed, -20 injBThe pelvis cracks through the armor’s skirt. Wait for the ambulance.+15H, 4 stun [-75], -35 injCThe spleen ruptures under an intact vest. Foe folds — dead within the hour without surgery.Foe is dying. +12H, 4 bleedDThe impact bruises the spine through the back panel. Foe’s legs quit on the spot.Foe is out of the fight. +10HEMassive internal trauma under an unbroken weave. The armor looks fine; foe is not.Foe is dying. +18H, 6 bleed
Chest98 - 99AChest hit breaks the sternum.+10H, 3 stun [-75], -30 injBHeart strike crushes the sternum and lodges bone shards near foe’s heart. Call a good surgeon.+15H, 4 stun [-75], 4 bleed, -40 injCThe plate stops the slug; the shockwave stops the heart — for a beat. Foe drops, out cold.Foe is out of the fight. +20HDFlail chest — a whole panel of ribs floats free. Foe is dying without an emergency room.Foe is dying. +18H, 3 bleedEThe impact lands square over the heart, between beats. It does not restart. Foe is dead.Foe is dead.
Head100AFoe’s ear is crushed and several bones broken in his skull. Not fun… for him. You gain +20 on your next attack.+6H, 3 stun [-75], -10 injBShot caves in the side of foe’s head. He’s dead, but you have half a round left to act. You gain +20 on your next attack.Foe is dead.CThe impact snaps foe’s head back hard enough that the neck gives.Foe is dead.DFoe gets a strange look on his face as the bullet breaks his nose and drives cartilage into his brain. Foe is in a coma for the next two years. You gain +20 on your next attack.Foe is out of the fight.EBullet crushes foe’s fore-lobes. Foe dies instantly. Carry on, soldier. You gain +25 on your next attack.Foe is dead.
+XH: additional hits · X bleed: X hits per round until healed · X stun [-50/-75]: Stunned X rounds at the given penalty · staggered: loses 1 AP · -X inj: injury penalty until healed · X rnds (-Y): penalty of Y for X rounds · prone: knocked down · dead/dying results are marked as such. Attacker bonuses are given in the text.