
Ballistic Hollowpoint
The critical table for expanding rounds — soft noses that mushroom and fragment in flesh, spending every joule where it hurts. Converted from Weapon Law: Firearms 6.2 (book p. 120) into the RMU core Puncture table's location-band layout (RMU p. 233), with the old stun mechanics adapted to RMU conditions. Roll d100 (not open-ended) and cross-index with the critical's severity. Hollowpoints only crit here against unarmored flesh; the full ammunition rules — the Puncture-to-Hollowpoint substitution and the doubled cover bonuses — live with the ballistic body armor rules on Combat.
| Roll | A | B | C | D | E |
|---|---|---|---|---|---|
| Head1 | AShot parts foe’s hair. The hollowpoint never gets its chance to open.+0H | BRound nicks foe’s ear and mushrooms off into the night.+1H | CGraze along the scalp opens a ragged furrow.+3H, 1 stun [-50] | DFragment carves a channel above foe’s temple.+3H, 2 stun [-50], 1 bleed, -5 inj | ERound expands against foe’s cheekbone — an ugly, bloody mess.+5H, 2 stun [-50], 2 bleed, -10 inj |
| Chest2 - 3 | ARound mushrooms in the meat over foe’s ribs. Shallow but loud.+1H | BExpansion spends itself sideways along a rib.+3H, staggered | CFragments crack a rib.+4H, 1 stun [-50], -5 inj | DTwo ribs crack as the round blooms against them.+5H, 2 stun [-50], 1 bleed, -5 inj | ERound breaks apart on the ribcage — fragments everywhere, none deep.+7H, 2 stun [-50], 2 bleed, -10 inj |
| Abdomen4 - 5 | AGraze across the stomach. The round tumbles away.+1H | BShallow expansion in the muscle wall.+3H, staggered | CRound opens a fist-wide but finger-deep wound.+5H, 1 stun [-50], 1 bleed, -5 inj | DFragments chew into foe’s flank.+5H, 2 stun [-50], 2 bleed, -10 inj | ERound blooms in the abdominal wall. Ugly, bleeding, survivable.+8H, 3 stun [-50], 3 bleed, -10 inj |
| Leg6 - 10 | ABullet grazes foe’s calf.+2H | BBullet passes through foe’s lower leg. Minor muscle damage.+2H, staggered, -5 inj | CNice hit on foe’s lower leg does muscle and tendon damage.+5H, 1 stun [-50], 2 bleed, -10 inj | DBullet strikes the tibia, fracturing it. That’s gotta hurt.+12H, 2 stun [-50], staggered, -15 inj | ECalf hit spins foe around. Bone is broken and muscles are torn.+15H, 3 stun [-75], 3 bleed, -30 inj |
| Arm11 - 15 | AShoot item in foe’s hand. He must make a Light maneuver to hold on to it.+1H | BNice shot hits whatever foe was holding. He must make a Medium maneuver to hold on to it.+2H, staggered | CSurprise shot hits object in foe’s grasp. He must make a Hard maneuver to hold on to it.+3H, staggered, -10 inj | DShot goes through foe’s hand, destroying any item he was holding.+5H, 3 stun [-50], 3 bleed, -15 inj | EShot hits whatever foe was holding. The object explodes in foe’s hand and causes much pain.+7H, 4 stun [-75], -25 inj |
| Head16 - 20 | AShot clips foe’s jaw. The expansion spends itself on muscle.+3H | BFragments rake foe’s cheek. Bloody but shallow.+5H, 2 stun [-50], -5 inj | CRound breaks against foe’s jawbone — d10 teeth scatter.+6H, 2 stun [-50], 2 bleed, -10 inj | DExpanding round tears foe’s ear and scalp away.+8H, 3 stun [-50], 3 bleed, -10 inj | EFragment lodges under foe’s eye. His face is a mask of blood.+10H, 3 stun [-75], 4 bleed, -15 inj |
| Chest21 - 25 | AIf foe were a little thinner, this shot would have missed.+6H, staggered, -5 inj | BShot barely catches foe on the side. But fragmentation still breaks d5 ribs.+8H, 3 stun [-50], -10 inj | CShot to foe’s side breaks d5 ribs. Muscles and tendons suffer major damage.+15H, 4 stun [-50], -20 inj | DShot passes between two ribs, but one of them is broken in the fragmentation. Lung is severely damaged.+15H, 4 stun [-75], 7 bleed, -15 inj | ELuckily foe has another lung (as this one was just permanently deflated). Lots of broken ribs.+15H, 5 stun [-75], 9 bleed, -30 inj |
| Abdomen26 - 35 | AClose shot nicks foe across the stomach.+3H | BBullet passes cleanly through foe’s abdomen, doing minor muscle damage.+5H, 2 stun [-50], -10 inj | CRight in the gut. Shot leaves a fist-sized hole and minor muscle and organ damage.+8H, 3 stun [-50], 4 bleed, -15 inj | DGood hit right in the stomach causes lots of bleeding.+8H, 4 stun [-75], 6 bleed, -15 inj | EKidney shot. Foe is bleeding internally and externally.+15H, 5 stun [-75], 8 bleed, -20 inj |
| Leg36 - 45 | AShot passes just to the left of foe’s knee.+2H, staggered | BShot fails to fragment on foe’s kneecap. But it still hurts.+7H, 1 stun [-50], -10 inj | CShot rips the flesh off of foe’s knee.+15H, 3 stun [-50], -20 inj | DKneecap shattered and tendons are damaged. Get a crutch.+20H, 5 stun [-75], 2 bleed, -25 inj | EFoe didn’t need that knee anyway. Severe tendon damage.+25H, 6 stun [-75], -30 inj |
| Arm46 - 55 | AJust a scratch. You gain the initiative next round.+2H | BDeep cut on foe’s forearm. You gain the initiative next round.+5H, staggered, 2 bleed | CNasty gash on foe’s lower arm does minor tendon damage. Now his grip is weak.+6H, 2 stun [-50], 3 bleed, -15 inj | DBullet passes cleanly through foe’s forearm. But not before doing minor muscle and tendon damage.+7H, 3 stun [-50], 4 bleed, -20 inj | EShot explodes in foe’s forearm. Bone is broken and tendons are torn. Foe drops anything he was carrying and loses the initiative for two rounds.+10H, 5 stun [-75], 6 bleed, -40 inj |
| Arm56 - 65 | AA nasty burn is all it leaves.+2H | BShot barely grazes foe’s biceps, causing minor muscle damage.+5H, staggered, -5 inj | CRight in the arm! Foe has major muscle damage from the hit.+10H, 3 stun [-50], 3 bleed, -15 inj | DThat’s not funny! Bullet rips through foe’s elbow, breaking bone and tearing tendons. Arm is useless.+8H, 4 stun [-50], 2 bleed, -20 inj | EBullet strikes the bone in foe’s upper arm. Muscles and tendons are damaged. Foe cannot lift his arm.+20H, 6 stun [-75], 5 bleed, -40 inj |
| Abdomen66 | AShot to the posterior. Nice shooting, Tex. Foe needs a pillow to sit on.+15H, -15 inj | BShot hits foe’s shoulder, but a bone chip flies into foe’s ear and lodges near foe’s brain.+20H, -40 inj — foe is out of the fight (coma for d10 days) | CShot hits foe squarely between the eyes… then his head explodes. You gain +25 next round.Foe is dead | DIncredible shot leaves foe’s whole abdomen open. Major damage to all kinds of internal organs; hold them in before they start spilling onto the floor.+40H, 8 stun [-75], 15 bleed, -75 inj — foe is dying | EOoohhhh. Shot right between the legs leaves a bloody pulp of foe’s groin. All within sight are stunned for one round in sympathy.+40H, 15 stun [-75], 8 bleed, -75 inj |
| Leg67 - 75 | AShot grazes foe’s thigh, leaving a hole in his pocket.+2H | BShot barely nicks his thigh, but leaves a torn muscle behind.+6H, -10 inj | CLuckily the bullet doesn’t fragment. But it is now lodged in foe’s thigh: -25 to all moving maneuvers until it is removed.+12H, 2 stun [-50], -15 inj | DShot removes half of foe’s thigh. Muscles and tendons are damaged. Minor artery damage as well.+20H, 3 stun [-75], 3 bleed, -25 inj | ESolid shot to foe’s thigh breaks the femur and does major arterial damage. Foe falls into a pool of his own blood.+25H, 5 stun [-75], 8 bleed, -75 inj, prone |
| Chest76 - 80 | ASolid chest hit — the expansion stops on the sternum.+8H, 2 stun [-50], -5 inj | BRound fragments against a rib; the pieces find the muscle beneath.+10H, 3 stun [-50], 2 bleed, -10 inj | CExpanding round drives rib fragments into the lung.+14H, 3 stun [-75], 4 bleed, -20 inj | DA lung collapses around the mushroomed round.+16H, 4 stun [-75], 6 bleed, -25 inj | ERound and rib fragments shred the lung. Foe is down and drowning.+18H, 5 stun [-75], 8 bleed, -30 inj, prone |
| Head81 - 85 | AFoe’s ear is blasted off.+3H | BLucky for foe, the bullet fails to fragment when it hits his skull.+5H, 3 stun [-50], -5 inj | CShot cracks the side of foe’s skull. Lots of bleeding and permanent loss of hearing in that ear.+10H, 3 stun [-75], 6 bleed, -15 inj | DBullet cracks open foe’s head. You gain +20 next round.+30H, 9 bleed — foe is out of the fight (coma for d10 weeks) | EFoe’s head turns into a fine mist. The body remains standing until someone knocks it over.Foe is dead |
| Arm86 - 90 | AAlmost got him.+3H | BFoe falls down just in time to avoid a nasty shot to the neck.+4H, 2 stun [-50] | CShot explodes on foe’s clavicle, breaking it.+12H, 3 stun [-50], -15 inj | DShot destroys the top half of foe’s shoulder. Great shot!+20H, 3 stun [-75], -25 inj | EExplosion breaks foe’s clavicle and completely destroys the shoulder joint. Give up on that pitching career.+25H, 5 stun [-75], 3 bleed, -40 inj |
| Leg91 - 95 | AThat shot was close! Make some “wide load” remark.+5H, staggered | BShot hits foe in the hip. Lucky for him it didn’t fragment — it only fractured the bone.+8H, 2 stun [-50], -5 inj | CShot barely fragments after hitting foe in the hip. Walking causes d10 hits per minute.+15H, 2 stun [-75], 3 stun [-50], -15 inj | DGaping hole around foe’s hip. He tries to hold it all together.+20H, 4 stun [-75], 3 bleed, -25 inj | EShot destroys foe’s hip. Foe is down.+30H, 6 stun [-75], -50 inj, prone |
| Abdomen96 - 97 | AUnfortunately, the bullet failed to fragment. Abdomen hit will simply leave a small scar.+6H, 2 stun [-50], -10 inj | BMajor strike to foe’s gut causes major internal damage.+8H, 3 stun [-50], 4 bleed, -15 inj | CGaping hole in foe’s abdomen is going to cause him difficulty.+10H, 3 stun [-75], 5 bleed, -15 inj | DYack! Bloody mess around foe’s midsection is a result of major internal and external damage.+20H, 5 stun [-75], 7 bleed, -25 inj | EShot explodes through foe’s gut, severing foe’s spine.+25H, 4 bleed — foe is out of the fight (paralyzed below the wound) |
| Chest98 - 99 | ASolid shot in the chest causes minor muscle damage.+8H, 2 stun [-50], 2 bleed, -5 inj | BNice hit in the chest breaks d5 ribs and causes major muscle and tendon damage.+15H, 1 stun [-75], 3 stun [-50], 2 bleed, -15 inj | CChest strike breaks d10 ribs and collapses one lung.+15H, 3 stun [-75], 5 bleed, -25 inj | DChest hit cracks the sternum and causes a lot of internal damage. Lucky to be alive at all!+18H, 4 stun [-75], 8 bleed, -30 inj | EShot explodes in foe’s chest. The heart just can’t take that much abuse. You gain +20 next round.Foe is dead |
| Head100 | AShot enters foe’s head through the eye. His brain hurts. You gain +20 next round.Foe is dead | BFoe dies instantly when his brain turns to jello after the shot enters foe’s ear. It’s a Kodak moment. You gain +20 next round.Foe is dead | CFoe’s head is no more. You have half the round left to act.Foe is dead | DShot explodes on foe’s face. It takes a second or two, but he drops in much agony. You gain +20 next round.Foe is dying — drops after d10 rounds (coma for d5 years if he lives) | EFoe’s head is severed from his body. The head shoots up to the sky, then lands back in place. A surprised, but dead, foe falls over. You gain +25 next round.Foe is dead |
| +XH: additional hits · X bleed: X hits per round until healed · X stun [-50/-75]: Stunned X rounds at the given penalty · staggered: loses 1 AP · -X inj: injury penalty until healed · X rnds (-Y): penalty of Y for X rounds · prone: knocked down · dead/dying results are marked as such. Attacker bonuses are given in the text. | |||||