Ballistic Hollowpoint

The critical table for expanding rounds — soft noses that mushroom and fragment in flesh, spending every joule where it hurts. Converted from Weapon Law: Firearms 6.2 (book p. 120) into the RMU core Puncture table's location-band layout (RMU p. 233), with the old stun mechanics adapted to RMU conditions. Roll d100 (not open-ended) and cross-index with the critical's severity. Hollowpoints only crit here against unarmored flesh; the full ammunition rules — the Puncture-to-Hollowpoint substitution and the doubled cover bonuses — live with the ballistic body armor rules on Combat.

RollABCDE
Head1AShot parts foe’s hair. The hollowpoint never gets its chance to open.+0HBRound nicks foe’s ear and mushrooms off into the night.+1HCGraze along the scalp opens a ragged furrow.+3H, 1 stun [-50]DFragment carves a channel above foe’s temple.+3H, 2 stun [-50], 1 bleed, -5 injERound expands against foe’s cheekbone — an ugly, bloody mess.+5H, 2 stun [-50], 2 bleed, -10 inj
Chest2 - 3ARound mushrooms in the meat over foe’s ribs. Shallow but loud.+1HBExpansion spends itself sideways along a rib.+3H, staggeredCFragments crack a rib.+4H, 1 stun [-50], -5 injDTwo ribs crack as the round blooms against them.+5H, 2 stun [-50], 1 bleed, -5 injERound breaks apart on the ribcage — fragments everywhere, none deep.+7H, 2 stun [-50], 2 bleed, -10 inj
Abdomen4 - 5AGraze across the stomach. The round tumbles away.+1HBShallow expansion in the muscle wall.+3H, staggeredCRound opens a fist-wide but finger-deep wound.+5H, 1 stun [-50], 1 bleed, -5 injDFragments chew into foe’s flank.+5H, 2 stun [-50], 2 bleed, -10 injERound blooms in the abdominal wall. Ugly, bleeding, survivable.+8H, 3 stun [-50], 3 bleed, -10 inj
Leg6 - 10ABullet grazes foe’s calf.+2HBBullet passes through foe’s lower leg. Minor muscle damage.+2H, staggered, -5 injCNice hit on foe’s lower leg does muscle and tendon damage.+5H, 1 stun [-50], 2 bleed, -10 injDBullet strikes the tibia, fracturing it. That’s gotta hurt.+12H, 2 stun [-50], staggered, -15 injECalf hit spins foe around. Bone is broken and muscles are torn.+15H, 3 stun [-75], 3 bleed, -30 inj
Arm11 - 15AShoot item in foe’s hand. He must make a Light maneuver to hold on to it.+1HBNice shot hits whatever foe was holding. He must make a Medium maneuver to hold on to it.+2H, staggeredCSurprise shot hits object in foe’s grasp. He must make a Hard maneuver to hold on to it.+3H, staggered, -10 injDShot goes through foe’s hand, destroying any item he was holding.+5H, 3 stun [-50], 3 bleed, -15 injEShot hits whatever foe was holding. The object explodes in foe’s hand and causes much pain.+7H, 4 stun [-75], -25 inj
Head16 - 20AShot clips foe’s jaw. The expansion spends itself on muscle.+3HBFragments rake foe’s cheek. Bloody but shallow.+5H, 2 stun [-50], -5 injCRound breaks against foe’s jawbone — d10 teeth scatter.+6H, 2 stun [-50], 2 bleed, -10 injDExpanding round tears foe’s ear and scalp away.+8H, 3 stun [-50], 3 bleed, -10 injEFragment lodges under foe’s eye. His face is a mask of blood.+10H, 3 stun [-75], 4 bleed, -15 inj
Chest21 - 25AIf foe were a little thinner, this shot would have missed.+6H, staggered, -5 injBShot barely catches foe on the side. But fragmentation still breaks d5 ribs.+8H, 3 stun [-50], -10 injCShot to foe’s side breaks d5 ribs. Muscles and tendons suffer major damage.+15H, 4 stun [-50], -20 injDShot passes between two ribs, but one of them is broken in the fragmentation. Lung is severely damaged.+15H, 4 stun [-75], 7 bleed, -15 injELuckily foe has another lung (as this one was just permanently deflated). Lots of broken ribs.+15H, 5 stun [-75], 9 bleed, -30 inj
Abdomen26 - 35AClose shot nicks foe across the stomach.+3HBBullet passes cleanly through foe’s abdomen, doing minor muscle damage.+5H, 2 stun [-50], -10 injCRight in the gut. Shot leaves a fist-sized hole and minor muscle and organ damage.+8H, 3 stun [-50], 4 bleed, -15 injDGood hit right in the stomach causes lots of bleeding.+8H, 4 stun [-75], 6 bleed, -15 injEKidney shot. Foe is bleeding internally and externally.+15H, 5 stun [-75], 8 bleed, -20 inj
Leg36 - 45AShot passes just to the left of foe’s knee.+2H, staggeredBShot fails to fragment on foe’s kneecap. But it still hurts.+7H, 1 stun [-50], -10 injCShot rips the flesh off of foe’s knee.+15H, 3 stun [-50], -20 injDKneecap shattered and tendons are damaged. Get a crutch.+20H, 5 stun [-75], 2 bleed, -25 injEFoe didn’t need that knee anyway. Severe tendon damage.+25H, 6 stun [-75], -30 inj
Arm46 - 55AJust a scratch. You gain the initiative next round.+2HBDeep cut on foe’s forearm. You gain the initiative next round.+5H, staggered, 2 bleedCNasty gash on foe’s lower arm does minor tendon damage. Now his grip is weak.+6H, 2 stun [-50], 3 bleed, -15 injDBullet passes cleanly through foe’s forearm. But not before doing minor muscle and tendon damage.+7H, 3 stun [-50], 4 bleed, -20 injEShot explodes in foe’s forearm. Bone is broken and tendons are torn. Foe drops anything he was carrying and loses the initiative for two rounds.+10H, 5 stun [-75], 6 bleed, -40 inj
Arm56 - 65AA nasty burn is all it leaves.+2HBShot barely grazes foe’s biceps, causing minor muscle damage.+5H, staggered, -5 injCRight in the arm! Foe has major muscle damage from the hit.+10H, 3 stun [-50], 3 bleed, -15 injDThat’s not funny! Bullet rips through foe’s elbow, breaking bone and tearing tendons. Arm is useless.+8H, 4 stun [-50], 2 bleed, -20 injEBullet strikes the bone in foe’s upper arm. Muscles and tendons are damaged. Foe cannot lift his arm.+20H, 6 stun [-75], 5 bleed, -40 inj
Abdomen66AShot to the posterior. Nice shooting, Tex. Foe needs a pillow to sit on.+15H, -15 injBShot hits foe’s shoulder, but a bone chip flies into foe’s ear and lodges near foe’s brain.+20H, -40 inj — foe is out of the fight (coma for d10 days)CShot hits foe squarely between the eyes… then his head explodes. You gain +25 next round.Foe is deadDIncredible shot leaves foe’s whole abdomen open. Major damage to all kinds of internal organs; hold them in before they start spilling onto the floor.+40H, 8 stun [-75], 15 bleed, -75 inj — foe is dyingEOoohhhh. Shot right between the legs leaves a bloody pulp of foe’s groin. All within sight are stunned for one round in sympathy.+40H, 15 stun [-75], 8 bleed, -75 inj
Leg67 - 75AShot grazes foe’s thigh, leaving a hole in his pocket.+2HBShot barely nicks his thigh, but leaves a torn muscle behind.+6H, -10 injCLuckily the bullet doesn’t fragment. But it is now lodged in foe’s thigh: -25 to all moving maneuvers until it is removed.+12H, 2 stun [-50], -15 injDShot removes half of foe’s thigh. Muscles and tendons are damaged. Minor artery damage as well.+20H, 3 stun [-75], 3 bleed, -25 injESolid shot to foe’s thigh breaks the femur and does major arterial damage. Foe falls into a pool of his own blood.+25H, 5 stun [-75], 8 bleed, -75 inj, prone
Chest76 - 80ASolid chest hit — the expansion stops on the sternum.+8H, 2 stun [-50], -5 injBRound fragments against a rib; the pieces find the muscle beneath.+10H, 3 stun [-50], 2 bleed, -10 injCExpanding round drives rib fragments into the lung.+14H, 3 stun [-75], 4 bleed, -20 injDA lung collapses around the mushroomed round.+16H, 4 stun [-75], 6 bleed, -25 injERound and rib fragments shred the lung. Foe is down and drowning.+18H, 5 stun [-75], 8 bleed, -30 inj, prone
Head81 - 85AFoe’s ear is blasted off.+3HBLucky for foe, the bullet fails to fragment when it hits his skull.+5H, 3 stun [-50], -5 injCShot cracks the side of foe’s skull. Lots of bleeding and permanent loss of hearing in that ear.+10H, 3 stun [-75], 6 bleed, -15 injDBullet cracks open foe’s head. You gain +20 next round.+30H, 9 bleed — foe is out of the fight (coma for d10 weeks)EFoe’s head turns into a fine mist. The body remains standing until someone knocks it over.Foe is dead
Arm86 - 90AAlmost got him.+3HBFoe falls down just in time to avoid a nasty shot to the neck.+4H, 2 stun [-50]CShot explodes on foe’s clavicle, breaking it.+12H, 3 stun [-50], -15 injDShot destroys the top half of foe’s shoulder. Great shot!+20H, 3 stun [-75], -25 injEExplosion breaks foe’s clavicle and completely destroys the shoulder joint. Give up on that pitching career.+25H, 5 stun [-75], 3 bleed, -40 inj
Leg91 - 95AThat shot was close! Make some “wide load” remark.+5H, staggeredBShot hits foe in the hip. Lucky for him it didn’t fragment — it only fractured the bone.+8H, 2 stun [-50], -5 injCShot barely fragments after hitting foe in the hip. Walking causes d10 hits per minute.+15H, 2 stun [-75], 3 stun [-50], -15 injDGaping hole around foe’s hip. He tries to hold it all together.+20H, 4 stun [-75], 3 bleed, -25 injEShot destroys foe’s hip. Foe is down.+30H, 6 stun [-75], -50 inj, prone
Abdomen96 - 97AUnfortunately, the bullet failed to fragment. Abdomen hit will simply leave a small scar.+6H, 2 stun [-50], -10 injBMajor strike to foe’s gut causes major internal damage.+8H, 3 stun [-50], 4 bleed, -15 injCGaping hole in foe’s abdomen is going to cause him difficulty.+10H, 3 stun [-75], 5 bleed, -15 injDYack! Bloody mess around foe’s midsection is a result of major internal and external damage.+20H, 5 stun [-75], 7 bleed, -25 injEShot explodes through foe’s gut, severing foe’s spine.+25H, 4 bleed — foe is out of the fight (paralyzed below the wound)
Chest98 - 99ASolid shot in the chest causes minor muscle damage.+8H, 2 stun [-50], 2 bleed, -5 injBNice hit in the chest breaks d5 ribs and causes major muscle and tendon damage.+15H, 1 stun [-75], 3 stun [-50], 2 bleed, -15 injCChest strike breaks d10 ribs and collapses one lung.+15H, 3 stun [-75], 5 bleed, -25 injDChest hit cracks the sternum and causes a lot of internal damage. Lucky to be alive at all!+18H, 4 stun [-75], 8 bleed, -30 injEShot explodes in foe’s chest. The heart just can’t take that much abuse. You gain +20 next round.Foe is dead
Head100AShot enters foe’s head through the eye. His brain hurts. You gain +20 next round.Foe is deadBFoe dies instantly when his brain turns to jello after the shot enters foe’s ear. It’s a Kodak moment. You gain +20 next round.Foe is deadCFoe’s head is no more. You have half the round left to act.Foe is deadDShot explodes on foe’s face. It takes a second or two, but he drops in much agony. You gain +20 next round.Foe is dying — drops after d10 rounds (coma for d5 years if he lives)EFoe’s head is severed from his body. The head shoots up to the sky, then lands back in place. A surprised, but dead, foe falls over. You gain +25 next round.Foe is dead
+XH: additional hits · X bleed: X hits per round until healed · X stun [-50/-75]: Stunned X rounds at the given penalty · staggered: loses 1 AP · -X inj: injury penalty until healed · X rnds (-Y): penalty of Y for X rounds · prone: knocked down · dead/dying results are marked as such. Attacker bonuses are given in the text.