
Armor Piercing
The critical table for armor piercing rounds — hardened penetrators that pass clean through, trading raw trauma for holes in things that matter. Converted from Weapon Law: Firearms 6.1 (book p. 119) into the RMU core Puncture table's location-band layout (RMU p. 233), with the old stun mechanics adapted to RMU conditions. Roll d100 (not open-ended) and cross-index with the critical's severity. AP rounds roll here even when the hit lands on modern body armor; the full ammunition rules — the penetration rating against soft armor and the half-hits cost against bare flesh — live with the ballistic body armor rules on Combat.
| Roll | A | B | C | D | E |
|---|---|---|---|---|---|
| Head1 | APenetrator drills a neat hole through foe’s hair. Not a scratch.+0H | BIncredible shot puts a bullet-sized hole in the middle of foe’s ear! Foe now hears at -20.+1H | CShot through foe’s jaw dislodges d10 teeth.+3H, 2 stun [-50], -5 inj | DBullet leaves a furrow in foe’s skull (and parts foe’s hair in the process).+3H, 2 stun [-50] | ENeat hole through both cheeks — in one dimple, out the other.+4H, 2 stun [-50], -5 inj |
| Chest2 - 3 | AIn and out through the meat over the ribs. Two small holes, no argument.+1H | BLucky for foe, no vitals were hit as bullet passes through his side.+3H, staggered | CShot passes near foe’s lung, but only does minor muscle damage.+3H, staggered, -5 inj | DRib snaps as bullet nearly misses a lung.+3H, 2 stun [-50], -5 inj | ERib snaps from the impact, but bullet continues through. Minor bleeding.+7H, 2 stun [-50], 1 bleed, -10 inj |
| Abdomen4 - 5 | AShot passes cleanly through foe’s gut, doing no major damage.+1H | BFoe’s belly button must have had a bullseye painted on it. Minor wounds in abdominal organs.+1H, staggered, -5 inj | CNear miss around foe’s mid-section.+2H, staggered | DShot bounces off of foe’s hip bone, fracturing it in the process.+3H, 2 stun [-50], -5 inj | EBullet passes right through foe’s stomach (making eating difficult now).+3H, 2 stun [-50], 2 bleed, -5 inj |
| Leg6 - 10 | AClose but no cigar. Foe easily dodges.+1H | BBarely got him in the lower leg.+2H | CShot barely misses foe’s knee, but does nick his calf. Minor muscle damage.+2H, staggered, -5 inj | DBullet grazes foe’s thigh causing him to stagger. Slight muscle damage.+2H, 4 staggered, -10 inj | EShot blasts a toe right off of foe’s foot.+2H, staggered, -5 inj |
| Arm11 - 15 | ABullet passes between foe’s fingers, but does no extra damage.+0H | BJust a mere scratch across the back of the hand. But foe thinks twice.+1H, staggered | CBullet only nicks him in the arm, but causes him to bleed. You gain initiative next round.+1H, staggered, 1 bleed | DShot nicks foe’s hand. Any item held now has a hole in it.+1H, staggered, -5 inj | EShot passes cleanly through foe’s forearm, tearing tendons. Any item held in that hand is unwillingly thrown.+2H, staggered, 1 bleed, -5 inj |
| Head16 - 20 | ABullet kisses the temple — a neat red line.+5H, 1 stun [-50] | BBullet grazes foe’s skull on one side, ripping the flesh off. Foe’s eardrum is permanently damaged in that ear.+6H, 2 stun [-50], 3 bleed, -10 inj | CBullet shatters foe’s jaw. Get a straw.+5H, 2 stun [-75], 2 bleed, -10 inj | DShot hits just below the chin, destroying foe’s voice box. Take up pantomime.+6H, 3 stun [-75], 2 bleed, -15 inj | EIs there anything in there? Bullet goes in one ear and out the other. Foe is alive, but in a coma for a week.Foe is out of the fight. +8H |
| Chest21 - 25 | AThrough-and-through under the arm. The wind of it snaps a rib.+5H, staggered, -5 inj | BBullet breaks a rib in two places (one on the way in, the other on the way out). Muscles and tendons suffer minor damage as the shot passes through.+7H, 2 stun [-50], -10 inj | CClean perforation of foe’s lung. Rib broken as well.+8H, 2 stun [-75], 3 bleed, -15 inj | DBullet puts a hole in foe’s liver as it passes right through the rest of the body.+6H, 2 stun [-50], 3 bleed, -10 inj | EFoe’s appendix ruptures as bullet passes right through it.+8H, 3 stun [-75], 6 bleed, -20 inj |
| Abdomen26 - 35 | AFoe doubles over as you hit him squarely in the gut. Luckily for him, no major damage.+3H, staggered, -5 inj | BBullet puts a hole in foe’s hip. Every step is painful now.+8H, 2 stun [-50], staggered, -15 inj | CGut shot passes through several organs causing internal bleeding and a lot of pain.+3H, 2 stun [-75], 3 bleed, -10 inj | DFoe needed to lose a few pounds anyway. Shot rips through foe’s waist and doubles him over.+12H, 3 stun [-75], 3 bleed, -20 inj | EJust a little lower and you could have had the family jewels! You will have to settle for major internal organ damage.+8H, 3 stun [-75], 4 bleed, -15 inj |
| Leg36 - 45 | ANext time aim higher. Bullet goes through calf, damaging muscles and tendons.+5H, 1 stun [-50], 2 bleed, -10 inj | BWell-placed shot shatters foe’s knee cap. Get a cane.+3H, 1 stun [-50], -15 inj | CBullet passes clean through foe’s upper leg.+15H, staggered, 1 bleed, -10 inj | DBullet passes clean through foe’s knee cap, but doesn’t shatter it! -10 to all moving maneuvers.+7H, 2 stun [-50], -10 inj | EShot grazes foe’s shin, then passes through the calf. Bone is fractured. He will now have a limp.+12H, 2 stun [-50], 3 staggered, -15 inj |
| Arm46 - 55 | ABullet passes between upper arm and armpit. Boy that was close!+1H | BShot grazes foe’s upper arm and does minor muscle damage.+1H, staggered, -5 inj | CShot passes clean through upper arm, doing some minor muscle damage. Now he’s bleeding.+2H, 2 staggered, 1 bleed, -5 inj | DGood shot, right through the arm, causes major muscle damage.+4H, 2 stun [-50], 1 bleed, -5 inj | EA not so funny shot right on foe’s funny bone. Bones broken and tendons torn. Arm is useless.+5H, 4 stun [-75], -15 inj |
| Arm56 - 65 | AFoe tucks his shoulder just in time.+1H | BGlancing hit on foe’s shoulder.+3H, staggered, -5 inj | CWell-placed shot goes right through foe’s shoulder. Muscles and tendons are damaged.+5H, 2 stun [-50], 2 bleed, -10 inj | DSolid hit right on foe’s clavicle spins him around 360°.+8H, 3 stun [-50], -15 inj | EWell-aimed shot breaks foe’s clavicle and his sternum. Move along. Nothing to see here.+12H, 4 stun [-50], -20 inj |
| Abdomen66 | AAmazing shot passes cleanly through foe’s backside. How did you do that?+7H, -5 inj | BBullet threads foe’s love handles without touching anything that matters. The scar will need a story.+7H, staggered, -5 inj | CRight in the gut! Minor muscle damage as bullet passes through without too much resistance.+8H, 2 stun [-50], 2 bleed, -10 inj | DBullet enters through a small hole in his gut. Unfortunately, many organs are trying to slide out of the gaping hole in his back.+12H, 4 stun [-75], 6 bleed, -30 inj | EThere are no children in foe’s future. Groin shot leaves all within 15’ groaning in sympathy (everyone stunned for one round).+12H, 5 stun [-75], 4 bleed, -30 inj |
| Leg67 - 75 | AFoe’s shoe is no more. Shot hits the middle of his foot and breaks several small bones.+8H, 2 stun [-50], -10 inj | BBullet leaves knee cap hanging from foe’s knee.+12H, 4 stun [-75], 1 bleed, -15 inj | COuch! Bullet breaks foe’s ankle and tears his tendons. If using a hunting class of III, the foot is severed. Regardless, foe drops instantly.+10H, 3 stun [-50], 1 stun [-75], -20 inj, prone | DShot goes right through foe’s shin! Bone is splintered and muscles are torn. Foe falls and can’t get up.+15H, 3 stun [-75], 3 bleed, -30 inj, prone | EShot rips knee cap from foe’s knee. Severe tendon damage leaves foe with a funny hitch in his step.+15H, 4 stun [-75], -25 inj |
| Chest76 - 80 | ABullet breaks a rib on the way in and leaves through the shoulder blade.+7H, 2 stun [-50], -10 inj | BShot puts a hole in foe’s lung. He can taste the blood with every breath.+5H, 2 stun [-50], 3 bleed, -10 inj | CSternum now has a bullet-sized hole in it. Shot passes within an inch of foe’s heart (nicking an artery).+8H, 3 stun [-75], 6 bleed, -30 inj | DBullet threads both lungs — in one side, out the other.+12H, 3 stun [-75], 7 bleed, -30 inj | EKidney pierced clean through. The bleeding looks like it will never end.+8H, 4 stun [-75], 6 bleed, -15 inj |
| Head81 - 85 | ABullet passes right through foe’s neck. Foe clutches his throat, but will have trouble stopping this bleeding.+2H, staggered, 10 bleed, -10 inj | BBullet passes through foe’s skull! He immediately drops into a coma for a month. When he wakes, he will be blind and unable to speak.Foe is out of the fight. +8H, 6 bleed | CShot hits foe right on the bridge of his nose and then passes out the back of his head. Foe is dead, though it takes him 3 rounds to fall over. You gain +25 on your next attack.Foe is dead. | DShot through foe’s mouth! Foe looks quite surprised, then dies. You gain +20 on your next attack.Foe is dead. | EShot enters in the center of foe’s forehead and blows off the back of his skull. What a mess. You gain +20 on your next attack.Foe is dead. |
| Arm86 - 90 | AFoe has a gaping hole in the middle of his hand. Ouch.+3H, 2 stun [-75], -15 inj | BShot in lower arm hits the bone! Arm is broken (and tendons are torn). Foe drops any item he was carrying and loses initiative for two rounds.+4H, 2 stun [-75], 3 bleed, -20 inj | CFoe is spun sideways as shot rips open foe’s upper arm. Blood is everywhere. Bone is broken, muscles are torn, tendons are ripped. Great shot!+12H, 6 stun [-50], 3 bleed, -25 inj | DIncredible shot breaks foe’s clavicle and completely fractures the entire shoulder joint. Foe may never lift his arm again.+10H, 5 stun [-75], 3 bleed, -25 inj | EPractically no damage… except that severed artery that is gushing like a fountain.+1H, 10 bleed, -5 inj |
| Leg91 - 95 | AShot passes through foe’s thigh, but not before it damages muscles and tendons and a major artery.+8H, 4 staggered, 3 bleed, -10 inj | BIncredible shot! Ankle is shattered and tendons are torn. If using a hunting class of II or greater, the foot is severed. Regardless, foe won’t be walking home.+12H, 4 stun [-75], 4 bleed, -25 inj | CPowerful shot knocks foe off his feet and breaks his thigh bone. Artery is severed. Hope he has a belt handy.+11H, 4 stun [-75], 7 bleed, -50 inj, prone | DThe penetrator opens the femoral artery along its whole length. A tourniquet buys foe a dozen rounds.Foe is dying. +12H, 8 bleed, prone | EA clean little hole, straight through the nerve plexus. Foe dies of shock six rounds after this wound occurs.Foe is dying. +5H, 5 bleed, -40 inj |
| Abdomen96 - 97 | ANice shot pierces foe’s kidney straight through. Surgery tonight, or never.+8H, 4 stun [-75], 6 bleed, -15 inj | BGood shot at foe’s waist causes a major fracturing of foe’s hip. Wait for the ambulance.+15H, 5 stun [-75], -50 inj | CThe penetrator threads three loops of intestine without slowing down. Foe folds, dead in a dozen rounds without surgery.Foe is dying. +10H, 4 bleed, -30 inj | DSpine is severed as shot passes cleanly through it. Foe is paralyzed.Foe is out of the fight. +12H, 2 bleed | EBullet nicks the abdominal aorta on its way out the back. Nine rounds of fading protest.Foe is dying. +15H, 10 bleed |
| Chest98 - 99 | AThrough the chest wall and out beside the shoulder blade — foe wheezes red mist through two round holes.+14H, 2 stun [-75], 4 bleed, -30 inj | BBoth lungs punctured. Foe drowns on dry land in a dozen rounds.Foe is dying. +7H, 6 bleed, -35 inj | CBullet clips the aortic arch on its way through. Foe counts the rest of his life in heartbeats.Foe is dying. +12H, 8 bleed | DRight in the heart. Foe grips his chest, then dies. You gain +20 on your next attack.Foe is dead. | EShot separates foe’s brain from his spine. He is paralyzed while the blood pours from the wound.Foe is out of the fight. +6H, 12 bleed |
| Head100 | AShot cleanly drops foe. He falls silently, then expires quietly. You gain +20 on your next attack.Foe is dead. | BFoe’s brains have just seen the light! You still have half a round left to act.Foe is dead. | CThe penetrator enters at the crown and exits through the jaw. You gain +20 on your next attack.Foe is dead. | DBullet enters through foe’s eye and exits through his ear. The blast knocks him backwards 10’. The corpse twitches. You gain +20 on your next attack.Foe is dead. | EFoe’s head completely implodes as bullet passes through. You gain +25 on your next attack.Foe is dead. |
| +XH: additional hits · X bleed: X hits per round until healed · X stun [-50/-75]: Stunned X rounds at the given penalty · staggered: loses 1 AP · -X inj: injury penalty until healed · X rnds (-Y): penalty of Y for X rounds · prone: knocked down · dead/dying results are marked as such. Attacker bonuses are given in the text. | |||||